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sarapan at morning cafe
ngajar online
siang kampus sampah
wrg preman
pul
sore wrg teh
perpus mpe malam
pul
shopee
allahuakbar
Inquiry-Based Learning (IBL), Problem-Based Learning (PBL), dan Project-Based Learning (PjBL) umumnya dikategorikan sebagai model pembelajaran (instructional models atau learning models), bukan sekadar metode atau strategi.
Hierarki yang umum digunakan dalam pendidikan
Model pembelajaran lain yang populer selain IBL, PBL, dan PjBL
Model Pembelajaran | Fokus Utama |
Discovery Learning | Menemukan konsep secara mandiri |
Cooperative Learning | Belajar dalam kelompok kecil |
Collaborative Learning | Membangun pengetahuan bersama |
Experiential Learning | Belajar melalui pengalaman langsung |
Case-Based Learning | Analisis kasus nyata |
Challenge-Based Learning | Menyelesaikan tantangan dunia nyata |
Flipped Classroom | Materi dipelajari sebelum kelas |
Team-Based Learning | Kerja tim yang terstruktur |
Service Learning | Pembelajaran melalui pengabdian masyarakat |
Design Thinking Learning | Pemecahan masalah secara kreatif |
Game-Based Learning | Belajar melalui permainan |
Inquiry Cycle Learning | Investigasi bertahap dan sistematis |
STEM/STEAM Learning | Integrasi sains, teknologi, teknik, seni, dan matematika |
Competency-Based Learning | Berbasis penguasaan kompetensi |
Personalized Learning | Disesuaikan dengan kebutuhan individu |
Mastery Learning | Fokus pada ketuntasan belajar |
Dalam artikel ilmiah
Jika Anda menulis artikel atau disertasi, istilah yang paling tepat untuk IBL, PBL, dan PjBL adalah:
learning models atau instructional models
Contoh:
"This study compares three instructional models, namely Inquiry-Based Learning, Problem-Based Learning, and Project-Based Learning, in enhancing students' higher-order thinking skills."
Sedangkan jika membahas secara lebih luas (termasuk collaborative learning, active learning, flipped learning, dll.), Anda dapat menggunakan istilah:
student-centered pedagogical approaches atau innovative pedagogical models.
Untuk bidang PGSD dan pendidikan abad ke-21, IBL, PBL, PjBL, Design Thinking, Challenge-Based Learning, dan Experiential Learning sering dianggap sebagai kelompok constructivist learning models karena semuanya berakar pada teori konstruktivisme.
Self-Determination Theory (SDT) is a psychological theory of human motivation developed mainly by Edward L. Deci and Richard M. Ryan.
It explains why people are motivated and how motivation affects learning, performance, well-being, and behavior.
People function best when three basic psychological needs are satisfied:
When these needs are fulfilled, people tend to show:
Doing something because it is enjoyable or interesting.
Example: Reading about astronomy because you love it.
Doing something for an external outcome.
Example: Studying to get good grades or money.
SDT says extrinsic motivation can vary in quality:
The more internalized the motivation, the more sustainable it becomes.
Students learn better when teachers:
Employees perform better when they:
Athletes stay motivated longer when participation feels self-chosen and meaningful.
SDT is widely used in counseling and therapy to support healthy motivation and well-being.
Two students study for an exam:
SDT predicts Student B will usually:
because the motivation is more self-determined.
Self-Determination Theory is a theory of motivation stating that people thrive when their needs for autonomy, competence, and relatedness are satisfied.